EndingĪfter beating the game, when the game freezes on the "Thanks for Playing" screen, wait about a minute or so, and the face of Sigma will pop up and he will say you some subliminal message claiming you didn't actually beat him, and that you should meet again soon. Nine years later, Zero finally received his own series. However, Keiji Inafune was concerned that players would find it hard to relate to a protagonist who was so different from the original Mega Man that X was created as a separate character and Zero was made his sidekick. This is one of the best 2D platform games ever created and should be looked back upon as a perfect example for what used to make great games great!Īpparently, the character Zero was meant to be Mega Man X and replace Mega Man as the protagonist. This is a game of high quality! Even the corny music isn't all THAT bad. The sound FX are good, but the music is always served up with a side of corn. Mega Man X is no exception leading the pack of 16 bit glam rock super stars. I believe it goes without saying that all Mega Man music is at least a little cheesy. You can't forget the fact that you have unlimited continues, either! Now add an easily accessable password to the list, and you have remarkably low repeatition and frustration levels (both common problems in the genre). Well, if you like good control, level and character design, graphics, replay value, password function, fun factor, and sound FX, then you'll probably dig Mega Man X! This is definately one solid platform game! Mega Man games in general have always been very quality (except for the latest garbage "Mega Man Network Transmission" I could pull something better out of a McDonalds dumpster with my eyes closed). This is still a MegaMan Game, with everything good and bad that comes with it. Capcom added plenty of stuff to this one and managed to fine tune plenty of elements to provide the first good sequel to MegaMan in quite a while, put make no mistake. Very good port of what is essentially yet another MegaMan game. Oh, and I don't remember how the snes version sounded, but the pc version is pretty weak in that department. But maybe it's just me, the Megaman games are loved all over the world for some weird reason, even if after #3 they have all been pretty much worthless. Gets very repetitive after a while, and while the levels are well designed and the bosses for the most part manage to mantain some level of seriousness (instead of the "Crap-Man", "Cardboard-Man" or "Useless-Man" we had gotten used to), the whole thing ends up being to much of the same by the point you get to Sigma, quite frankly that coupled with the fact that he's insanely difficult to beat and the infamous "instant-respawning" of baddies the Megamans are known for made me just throw the game out the window. er Sigma" gameplay concept, complete with the standard soap-opera plotline with a mysterious ally/antagonist in the form of Zero (really just Protoman and Bass rolled into one with a Lightsaber thrown in) and other time-honored Megaman elements. In all, the new adjustments make for a definetively entertaining platform action title when coupled with the old "kill sub-bosses, get their weapons, repeat till you get to Willy. You also have a new climbing skill from the get-go that changes the layout of the levels somewhat. ![]() They are mostly secret items that expand Megaman's (actually Megaman X's since this is supposed to be a new Mega.) skills and grant him new powers like increasing his health, or in the way of armor upgrades (that also change his appearance) which give him the power to dash, break stuff, etc. ![]() Gameplay-wise X brings some interesting twists to the already stagnant MegaMan franchise, and since this is the first one in the series it means that they are actually novel for once!! Sure, there's nothing revolutionary and the basic concept remains the same but at this point in time they were more than welcome additions. Character art and animation is much more detailed and streamlined, with a decidedly more animé feel to them (feeling that would eventually become fully realized on the PSX megamans), backgrounds are colorful and nicely animated, and as far as I can tell the whole game moves at the same breakneck scrolling speed while keeping everything looking nice just like in the original SNES title. New and improved 16 bit graphics for the first time in a Megaman title are the first signs of improvement you see on X.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |